My collaborative projects integrate cross-media design with community-centred care, addressing social isolation across age groups. Whitleigh Woods Walk With Me supports digital inclusion and ecological wellbeing among older adults through a sensory walking app, while bûffl tackles youth loneliness via interactive illustration and emotional gameplay. Both projects foreground participatory design, therapeutic engagement, and visual storytelling, demonstrating how interdisciplinary collaboration can foster inclusive, ethical interventions in public health and digital culture.